slumbereffect:

Oreko (オレ子) - .Flow (2009)

toffins:
“i also tinkered a bit more in colors and lines w this blugh
”

toffins:

i also tinkered a bit more in colors and lines w this blugh

(via toffins-deactivated20190314)

julieraptor:

I heard Yume Nikki is out on Steam now, so I figured now would be a good time to post this!

This is a UI Redesign of Yume Nikki’s menu, because its menu looks like every single default RPG Maker 2003 menu out there. 

These are GIFs. If for some reason they don’t move, please click on them.

It was created in 320x240 resolution and designed in a way that is intended to be inserted into the game. 

This became the concept for Amaranthine’s menu:

image

I hope you like it! 

I just wanted to say again thanks for the overwhelming response on my Amaranthine screenshot post. Thanks for looking forward to it.

jpegurl Asked:
🔥 gimme those sweet ynfg opinions

pinkuboa:

PUT MORE INTERACTIVITY IN YOUR GAMES YOU COWARDS

Look I can open these cabinets in numbers world: 

image

I can get a ghost hat in forest world:

image

There’s a miniboss I can “fight” down in NES World, there’s vending machines I can buy useless soda from, there’s bathrooms I can walk into, there’s funny animations from the mall NPCs when I talk to them… that’s some of the fun stuff that helps each world stand out from each other!  Don’t forget to make the world you’re roaming around in feel like something you can interact with as well as explore!